After a first hectic week and a half of
our superhero career, things seem to settle down. No more supervillain battles
and people begun to begrudgingly treat us seriously now. The roles within the
League of Heroes sort of settled down as well.
The Walters, Charlie and Helen haven’t
formed a reserve role as per such, but I don’t seem to interact with them in
the field much despite Helen being my cousin and Charlie and I spending a lot
of time in the lab together. It doesn’t help that Helen has a part-time job and
multiple college courses outside of the League as a legal adult. The Walters
are still the youngest members of the League that means they stay out of a lot
of it and the sheer size of the Bulk armour means that Charlie is rarely able
to use it non-destructively.
Lucy is our speedster while James is our
telepath. I’m the tech guy whilst Vance, Stefan and Skyler are frontliners.
Samuel is our heavy hitter and Narszara is our ultra-heavy hitter.
As for leaders, the role sort has fallen
between Sam and me.
Not that we’re leading much. Most of
what we do is simple stuff. Villains seem to be keeping their heads down as
they have usually done in the past. Not much supervillain action except for
what the other teams face since all of the country’s major villains are locked
up in prison.
Can’t say I don’t prefer it that way. Not
having someone trying to pound your face into the ground is rather pleasant.
Not that you would ever think for some
strange reason.
No, what we have been doing is basically
helping out the police. Helping subdue violent suspects, stopping high-speed
chases, using the League resources to identify criminals and that sort of
stuff. Most of the time it is overkill, but sometimes things can get really
dangerous.
For example, that was this guy in a Ford
that went over 100 Mph and drove along the pavement outside a school. Sam
stopped him when he used his telekinesis to pick up the tireless and banged up
vehicle. The man even tried to run after he jumped out of the floating car.
He got two metres before Sam picked him
up as well.
The trial over that is still ongoing.
Speaking about trials, Vengeance’s trial
has finally started today. Not that I’m worried about it as under local laws
regarding supers, it is an open and shut case. They are a lot stricter on the
supers that kill non-supers than those that don’t.
An alert starts flashing on the main
screen as I work on a new upgrade to the Sentinel armour. I’m trying to make a sort
of wrist mounted grappling lines or something like that. Just in case I lose the
rocket pack in the middle of a fight again. Plus grappling lines are pretty
cool.
I look up at it. It’s an internal alert
activated by a subroutine in the base computer set up by Granddad and recently reactivated
by me. Using a variety of resources such as police radio, news reports and more
recently social media, it sends out alerts to base or Leaguers on patrol.
I activate to see if it’s worth my time.
Several information displays pop up on
the screen, giving the majority of information such as locations and danger assessments.
This time it’s a meeting between members
of two hostile gangs on the outskirts of Salisbury. An 87% chance of violence
with a 72% chance of armed violence. I should probably check it out just in
case.
A superhero showing up has recently
proven to be an extremely good deterrent from resisting arrest.
I suit up. I’ve given up on trying to
speed up the process of putting on the Sentinel armour. Between my normal life,
superheroing, school and my other projects, I got too much to do and just isn’t
really worth the time and effort.
“This is the Sentinel,” I say over the
League comm, “I’m checking out the latest alert.”
That’s our new standard thing to do, broadcasting
over the League comm when we’re responding to an alert so the others know.
I fly out. It’s about midmorning so a
lot of people look up as I fly overhead.
Not that I’m bothered. Personally I
don’t care either way what people think when I go out in the Sentinel armour.
The police are already arriving and the
gangs have already engaged each other in combat when I arrive over the scene.
There are six police officers and twenty
six gangsters, eleven on one side and fifteen on the other. About half of the
gangsters have sharp blades such as knifes while the rest have blunt objects
such as bats and golf clubs.
Five of the gangsters already down on
the ground and I can’t say that none aren’t seriously hurt.
Good thing I showed up when I did
because I doubt it would have been long before someone died.
I turn on the armour’s PA system.
“This the Sentinel,” booms my voice as I
lower myself closer to the ground and into sight, but still remaining in the
air, “Surrender yourselves to the police! I will deal with any attempts to
resist or flee.”
Thankfully the majority of them comply
as the police move in and more arrive. Three of the gangsters do try to flee
however
I lock onto them with my HUD and send
out three electro-spyders to take them down. All three drop as they are
electrocuted.
For me, the funny thing is that all of
this is illegal. The League of Heroes is private organisation and unlike the
Defenders, Highlanders or Guardians, its members count as civilians, not
government authorised agents.
In practice, we’re been around since the
late forties, even longer if you count the League founders working together in
WWII. So people consider it normal for the League to what it does and there
would be an uproar if an official or politician tried to stop us.
It’s also the same reason we don’t get
sued. While there aren’t a lot of official laws regarding what we do, there are
certainly a lot of unofficial rules.
So here I am, having just illegally
taken down three men whilst technically being unprovoked and the police are
grateful for my help and the people will cheer me on when they hear about it.
A high alert flashes up on my HUD.
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